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ME!

Friday, March 11, 2011

Blog 9a


My group and I just gave our presentation on our video game that we created, and the presentation definitely had its ups and downs.  It was rough going after a group who had almost the exact same idea as us.  Although each group independently came up with this idea, us going second made us look like the imitator.  We also weren't as well organized as we could have been.  We only ran through the slideshow once before we presented, and some us didn't completely understand what some of the slides meant.  This added some confusion to our presentation, and we could get the concepts across as well as we wanted to. 

 Since we didn't properly draw out the interface for our game, many people probably didn't understand the "look" of our game our exactly how it was played.  We wanted the look of the game to be similar to that of grand theft auto, as shown below.  We wanted to have icons in the corner of the screen to indicate health and things like that, but we didn't properly display this though our interface.  We wanted a simple 3rd person game, but we didn't do the best job of displaying this.  




I think that goals and objectives are easiest to explain to the audience.  This is because you don't necessarily need visuals to explain this to your audience.  You can simply explain what the participant must do in the game and the audience will be able to understand.  I think that mechanics and rules are harder to explain.  To have the audience fully understand mechanics, you need actual visuals of the game to show what the character does and how he/she interacts with the environment.  The same goes for rules.  It is much easier to understand the internal organization of a game when you have a visual to look at.  Our lack of a proper interface in our presentation left our audience clueless on the rules and functions of the environment of our game.

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